

Close and do the exact same for your mod's ESM(s). When the empty list shows, press 'Ctrl + Shift + B' and then press OK. Answer with "Yes" when it asks to create an empty list. When the mod files have finished loading, click on the "folder" icon again, select Skyrim.esm and click on the Details button. This part in hte creation kit tutorial does not work: It would not save my file because it said that my master.esm was dependent on update.esm and that functionality was not yet available.

Selected all, then check out, then select all, then check in. Now when I placed some random items in my test cell, I saved, clicked the version control button. I opened my master.esm file in the ck and it also forced the opening of update.esm and skyrim.esm. I made the fid, fud, fvd files for update.esm. I read that you should probably enable the update.esm so I did. I did make the 3 files for my personal master file called master.esm. I got all the way to creating fid, fud, fvd files for skyrim.esm but the ck refuses. I have followed a video on youtube about setting up version control. There is a lot more of the same.Īll I wanted to do was move the work a different modder placed in tamriiel to the rochester mod I am working on and nothing worked right. (places in GRUP Cell Persistent Children of (in Rochester "Rochester" at 0,0)) NAVI \ NVPP - Preferred Pathing \ NavMeshes \ Set #1 \ #0 -> Found a NULL reference, expected: NAVM NAVI \ NVPP - Preferred Pathing \ NavMeshes \ Set #1 \ #38 -> Found a NULL reference, expected: NAVM NAVI \ NVPP - Preferred Pathing \ NavMeshes \ Set #1 \ #160 -> Found a NULL reference, expected: NAVM NAVI \ NVPP - Preferred Pathing \ NavMeshes \ Set #1 \ #251 -> Found a NULL reference, expected: NAVM NAVI \ NVPP - Preferred Pathing \ NavMeshes \ Set #1 \ #367 -> So I opened tes5edit and it said a lot of things. Everything I copied from rorikstead was there except any custom meshes and textures from the mod I copied from was not there. 3) When I adjusted the height of the land to work with my newly placed structures I opened the game and went to my mod. 2) I had height issues because of the wrong world space land did not conform to rorikstead. 1) It did not copy the world space just the items placed on it. Seems easy enough except the problems began. I opened the ck, loaded a world space, opened rorikstead, highlighted everything there in the cell, opened my mod, opened a world space, pasted.
